RAD_MELEE - Multiplayer Melee Combat Template (Unreal Engine 4)
VIDEO - https://www.youtube.com/watch?v=g1AfFAlXKUA
DISCORD (support): https://discord.gg/ZgdQvrw
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Multiplayer melee combat template with melee weapon tracing system.
Using this template you can save a lot of time and create your own game very fast. Template works with listen and dedicated servers.
This template has all needed menus and widgets - Main Menu, Server Browser, Settings, Host Game, Scoreboard, Match Finish with players statsistics, etc.
There are 2 game modes - Deathmatch and Team Deathmatch.
Easy configurable weapons - attack animation, damage, melee traces number and position, etc.
Zombies.
100% blueprint, fully replicated for multiplayer.
This template has been tested and works with the Steam subsystem.
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FEATURES:
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GAMEPLAY
• Deathmatch game mode
• Team deathmatch game mode
• 2 types of zombies - fast and slow
• Zombie AI with Spawn System
• Spectator system - dead player can watch for alive players and change observable player
• Player stats - deaths, kills, score
WEAPONS
• Sword
• Axe
• Damage indicator
• Enemy hit indicator
• Weapon drop and pickup
• Easy configurable weapons - attack animation, damage, melee traces number and position, etc.
UI
• Main Menu
• Host Game
• Settings
• Servers Browser
• Lobby
• Player HUD
• Observer HUD
• Kill feed
• Scoreboard
• Match Finish with players stats
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TECHNICAL DETAILS
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Engine Compatibility: 4.24+
Number of Blueprints: 50
Input: Keyboard and Mouse
Network Replicated: Yes
Rigged to Epic Skeleton: Yes
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: YES
Email: bv01d7@gmail.com